![]() ![]() Their differences in use depend on the selected brush, but in general the arrow runs the selected brush at (in) the block targeted while the gunpowder runs it ontop resp. Those two items are by default set as Voxel Tools. btool remove - Remove Voxel abilities of selected item in hotbar. btool add -powder - Apply the functions of the gunpowder to selected item in hotbar. btool add -arrow - Apply the functions of the arrow to selected item in hotbar. Can be used to place stuff in air (e.g.floating wool disc markers) May be useful before setting up more complicated brushes and when having finished voxelling to prevent accidental voxelling when running around with an arrow in the hand. d - Reset brush settings to default (Snipe Brush with air). u # - Undo multiple actions at once (20 steps are saved, further can't be undone). For most brushes the value entered means "Radius". b # - Set brush size (Attention: Large brush sizes cause lag and may eventually crash the server!). Right-click with gunpowder sets Replace Data Value. Right-click with arrow sets Replace Material. Left-click with gunpowder sets Place Data Value. ![]() Left-click with arrow sets Place Material. (Press your Sneak Key together with your Jump/Fly Key to sneak in the air). Materials can also be selected by left- and right-clicking blocks while sneaking (from any distance): vi # - Select Place Data Value (0 is default).Įxample: For replacing black wool (ID 35:15) with red sand (ID 12:1) use the following commands: It is not possible to place blocks with IDs for which no block is defined. Usually this results in a block with the same properties as the variant with the default data value 0. It is however still possible to place blocks with data values for which no special variant is defined. Note that some blocks have no variants (e.g. The data value then serves to distinguish variants of a block that all share the same ID, e.g. The ID is the number that defines the block type, e.g. Selecting materials (Use either names or ID's):Įvery block is technically defined by two numbers: The ID and the data value (aka "ink"). Apply the brush using the arrow and gunpowder items.Select the material(s): Define what material you want to place, and if needed, which to replace.The brush mainly defines in what shape blocks get altered. ![]()
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